![]() Possessing deflector shields, a hyperdrive, an R2 astromech for repairs and navigation, and a complement of proton torpedoes, the X-wing allowed the Rebellion to launch raids in Imperial space with improved odds of a successful mission. There’s even a solo mode in the works, with the rules currently in public beta testing. Second Edition changed this to 200 points but generally doubled the rough cost of each ship to add a little granularity to the game. Way back in 1st edition, X-Wing Squadrons were built to 100 points, with ships costing from 12 to 50 or 60 points. Known for its versatility and exceptional combat performance, it was a favorite with Rebel and New Republic pilots. The Star Wars X-Wing 2.0 BTL-B Y-Wing Expansion Pack contains everything you need to add one of these formidable ships to your Galactic Republic squadrons. If a tabletop version of Squadrons’ Fleet Battles mode is what you’re after, X-Wing’s Epic Battles expansion allows for corvettes such as the Imperial Raider and the CR90 blockade runner to join the frey. This is a good time to cover the new Squad Building rules for X-Wing. Maneuver Chart Maneuvers The Incom T-65 X-wing starfighter was the primary all-purpose starfighter of the Rebel Alliance and its successor governments. Inspired by the awesome X-Wing Miniatures Wiki, for the (older) sister game, this wiki will serve the same purpose of being an easy look-up site for the components of the Star Wars: Armada miniatures game.
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